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Month: October 2016

One Mac. Small Xamarin team. How to. Part 1

One Mac. Small Xamarin team. How to. Part 1

When targeting iOS, whichever technology you choose (ObjC/Swift, Cordova, Xamarin, etc.), Apple requires you to build your application on a physical Mac machine. Running MacOS in a virtual machine on a non-Apple machine is not an option, as it is forbidden by Apple. In this serie, we will look at the available options for a small team of Xamarin developers (up to 5 devs). This post is a brief look at the possibilities offered to us in terms of hardware…

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