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Category: Xamarin.Forms

One Mac. Small Xamarin team. How to. Part 2

One Mac. Small Xamarin team. How to. Part 2

Welcome in this long awaited part 2 of the serie “One Mac. Small Xamarin team. How to.”. In part 1, we saw what possibilities in terms of hardware are available when developing for iOS with Xamarin (if you missed it, it’s still time to read it). Today, I will explain how to leverage a single Mac for a small team, and how to enable simultaneous debugging between developers. This post is applicable to every Mac machines. A good candidate for such a setup…

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Call an Azure AD protected API in Xamarin/UWP apps

Call an Azure AD protected API in Xamarin/UWP apps

When we talk about mobile apps, a web API is generally hiding in the background, doing most of the work like connecting to a database, verifying authorization, computing data, and so on. Like everything else, those APIs need protection against unauthorized calls that don’t come from our mobile apps. In this post, I will explain how to leverage Azure Active Directory to protect our WebAPI without any code, and how to call this WebAPI from our mobile apps. So, how…

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One Mac. Small Xamarin team. How to. Part 1

One Mac. Small Xamarin team. How to. Part 1

When targeting iOS, whichever technology you choose (ObjC/Swift, Cordova, Xamarin, etc.), Apple requires you to build your application on a physical Mac machine. Running MacOS in a virtual machine on a non-Apple machine is not an option, as it is forbidden by Apple. In this serie, we will look at the available options for a small team of Xamarin developers (up to 5 devs). This post is a brief look at the possibilities offered to us in terms of hardware…

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